Sunday 30 April 2017

Positive impact of game making part II - trip to Sweden

On 24th April 2017, I was privileged to visit Gothenburg, Sweden as part of the game project. I have blogged about the project previously - link to my previous blog post. The Games Project is an action research, collaborative project between Sweden and the UK, funded by the Erasmus+ programme – more information is available from the website:  http://www.gamesforlearning.se
Whilst at a first look it may seem that developing computer programming skills is at the heart of the project, this is far from the sentiments portrayed by everyone involved; first and foremost is the desire for students to develop social skills, including teamwork and respect.  The game making process also gives students opportunities to take a real pride in their achievements and, perhaps most importantly, develop their own self esteem, via making games or supporting peers in developing skills.  Championing the project is teacher Tom Boardman.  Tom has a really useful and interesting blog, which can be read at: https://mrbgamesproject.wordpress.com

Thursday 27 April 2017

The Positive Impact of Game Making

Today, I was privileged to attended a workshop organised by Stony Dean School, entitled:

Understanding and developing the use of digital games as a pedagogical tool in the classroom

The workshop featured presenters taking part in 'The Games Project'.  The Games Project is an action research, collaborative project between Sweden and the UK, funded by the Erasmus+ programme - more information is available from the website:  http://www.gamesforlearning.se The ethos of the project is centred around 'Maker Culture' (Maker Education Initiative – Every child a maker - http://makered.org), following the assertion that if pupils are makers they are more actively engaged.  In this project, such making is facilitated by computer programming to create and play digital games (artefacts).

Monday 24 April 2017

Essential iPad apps for supporting SEN

App review sites and sites describing apps are found quite widely when browsing the Internet with just a quick search.  Also, to make life easier for educators, many kind people have created 'app wheels'; app wheels are another great way in which a range of apps can be explored, linked to areas of learning.  Here is a link to an example app wheel for pupils with ASD